Manufacturing Simulation
The manufacturing simulation is industrial-based and challenges you to take over and run a manufacturing facility. A manufacturer is a business, and successful businesses need to run at a profit. This model is primarily concerned with revenues and the costs of production. Success then means keeping costs to a level where the revenue from sales exceeds the cost of making, advertising and selling that number of products.
The company has been in operation for two years prior to the takeover. You will start with three technologically basic factories with the option of buying up to another two to make a total of five factories. Each factory starts with one employee team on single shifts working under standard management systems.
All companies take over operation with exactly the same history and run the company usually for the next two years or eight quarters. Each quarter represents a quarter of a year or thirteen (13) weeks. Decisions are made based on the previous quarter’s trading results.
What does the company produce?
The company is a manufacturer of
widgets (which is anything you would like it to be)
. The type of product that is made can be determined at the start of the simulation. It has a price range of $200 - $600 and so it can be bicycles, skis, tennis racquets, golf clubs or any other similarly priced product.
Where does the company sell its products?
The company sells its products through salespeople to stores in three markets; the factory home state, other states nationally and the export market (overseas). At the beginning of the simulation, the sale price is set to $250 in the home state and other states and $125 US for the export market. All dealings in the export market are in US dollars.
How does the company produce the sporting goods?
The company purchases the goods in kit form (raw materials) to assemble and package them for sale.
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