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ABW involves an intensive one week experiential
learning program. During this week students (typically Year 10 or
Year 11 students) undertake a series of activities which replace
their normal weekly curriculum. 
Students are formed into teams of ten, each of which becomes a
simulated "company" for the duration of the program. Within
the team, students allocate amongst themselves the key roles within
the company. These roles are set out according to which simulation
program the school is using.
The weeks activities incorporate five main themes:
- Information provision
Information is provided at plenary sessions in which the nature
of the week is explained, informational videos are shown and guest
speakers from business outline their own experiences and link
these with the concepts covered in the videos. These sessions
provide opportunities for interaction between the students and
business speakers as students seek to clarify ideas and concepts
in order to run their simulated companies.
- Company Meetings
Each team meets regularly as a 'company' to
plan their business strategy. The companies operate within a computer-based
simulation. To start, the companies take over a manufacturing
enterprise or hotel in mid-operation. Thus it comes into existence
with a certain stock of assets and an operating history. Each
team then runs their own company through quarters totalling two
years against other student companies.
For each quarter each team needs to make a complex set of decisions about its future strategy. The decisions involve such issues as the number of units to be
produced or hotels to lease in any quarter, the price, the labour
force required and how they should be trained. Other issues concern
advertising and marketing expenditures, the markets into which
the product or service is to be sold and so on.
The simulation sets up for the students a range of demands.
For example, producing high volumes of product reduces funding
available for marketing. As well, it introduces competitive forces
within the firm - the marketing team wants to maximise its activities,
but this would have to be at the expense of production or profit.
All sets of decisions are processed within the computer simulation
(run by a teacher) and a report is provided to each company on
a range of outcomes such as the actual volume of sales, their
market share (the companies are competing with each other) and
their share price.
- Advertising
Development in the Manufacturing and IT simulation companies are required
to create a specific product or service they intend to manufacture
and sell. In most cases they construct a mock-up of their product.
In the case of the Hospitality simulation, participants are required
to identify their competitive advantage and market that particular
aspect. All students regardless of simulation used are then required
to produce a video advertisement for the product or hotel competitive
advantage. This aspect of the program appeals to the more creative
among the company members but also involves those with technical
flair. This aspect of the program is the primary responsibility
of the "marketing team" within the company.
Trade Display
The program ends on the final day with a Trade Display in which
each company is required to display its product or service. This
will involve creating a display area with appropriate graphics,
and, in the case of the manufacturing simulation, a mock-up of
the product. The more creative and the more practical members
of the company can show their talents and skills in the trade
display and video commercial.
- The Company Report
On the final day each company must make its company report in
which it describes its performance over the simulated two years.
This involves both a written and an oral presentation.
The written report typically will involve a financial report,
including graphical representations of performance over time or
in different markets and a self- assessment by the company of
their performance.
In the oral report, the major features of the company's achievements
are presented as an address to shareholders. This is supported
by graphs and diagrams either produced electronically or via overheads.
- Judging
The final day of the program includes
displays and presentations to an audience of fellow participants,
supporters, sponsors and panels of judges. Every effort is made
to show the companies' work in the best possible light. Companies
are encouraged to use the combined initiative and resourcefulness
of their team members to showcase their product, process or service.
Basically, the company reports, both oral and written should use
the information provided by the computer simulation. The video advertisement
and trade display focus on any new product, process or service.
Depending on the simulation being used and the range of activities
at the ABW Program, the tasks may include the following:
For Hospitality Management Simulation:
| Computer Hospitality Simulation |
30% |
| Company Presentations: |
| Written |
15% |
| Oral |
15% |
| Hotel Enhancement: |
| Advertisement |
15% |
| Trade Display |
15% |
| Teamwork and Commitment: |
10% |
| Total: |
100% |
For Manufacturing & IT Simulation:
| Computer Business Simulation |
30% |
| Company Presentations: |
| Written |
15% |
| Oral |
15% |
| Develop and Launch a New Product: |
| Trade Display |
15% |
| Video Advertisements |
15% |
| Teamwork and Commitment |
10% |
| Total: |
100% |
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